I'm fine with eating (a Heroes' Feast) before adventuring if the costs can be split. Transmutation, evocation, abjuration, and conjuration scrolls should work.
I need to check remaining gold, but this time I think I'll get the adamantine weapon.
I should also go through equipment available after the last run and arrange it so its easy to browse during action.
Edit: Hahmon kamat listattu varmuuden vuoksi.
Alchemy and related consumables: acid (3), air crystals, alchemist's fire (3), alkali flask (4), anesthetic wine, antiplague, bladeguard (3), boulderhead bock (4), holy water (3), meditation tea, medlance (10 refills), potion sponge (4), soothe syrup, troll oil, vermin repellent
Ammunition: cold iron arrow (40)
Armor: +1 stone lamellar
Magic: boots of the cat, elixir of tumbling, elixir of vision, ring of protection +1, swarmbane clasp, traveler's any tool, wayfinder
Ordinary gear: abjuration implement (silver holy symbol of kurgess), backpack, bedroll, belt pouch, canteen, chalk, concealable thieves' tools, conjuration implement (mirror made of bronze), crowbar, earplugs, evocation implement (haunted machinery lever), explorer's outfit, flint and steel, grappling hook, ink, ink pen, paper (4), pot, common, sack, scroll box, signal whistle, silk rope (50 ft.), spring-loaded wrist sheath, spring-loaded wrist sheath, trail rations (4), transmutation implement (belt made of chimera hide)
Potions and oils: oil of bless weapon (2), oil of sanctify corpse (2), potion of cure serious wounds (medlanced), potion of invisibility, potion of touch of the sea (sponged)
Scrolls: scroll of delay poison, scroll of enchantment foil, scroll of freedom of movement, scroll of gravity bow, scroll of heroism, scroll of mage armor, scroll of protection from evil, scroll of remove blindness/deafness, scroll of spider climb, scroll of spider climb, scroll of unseen servant, scroll of unseen servant
Wands: wand of cure light wounds (2 pp, cl 1st, 50 charges), wand of cure moderate wounds (#11, cl 5th, 2 charges), wand of daylight (#07, cl 5th, 6 charges), wand of invisibility (#13, cl 3rd, 6 charges), wand of lesser restoration (#10, cl 3rd, 7 charges)
Weapons: +1 adaptive darkwood composite longbow, +1 alchemical silver heavy flail, adamantine dwarven waraxe, alchemical silver short sword, cold iron dagger, cold iron dwarven waraxe, dwarven boulder helmet
Paino: 154 naulaa, medium load, mutta kääpiö ja kivitakki niin ei tunnu (enempää) missään.
Rahaa: 834.37 gp, olettaen että maksetaan 149 gp taikakekkereistä.
Vaikkei hahmo lawful olekaan niin tässä suunnitelma toteutettavaksi ennen kuin eka ovi potkaistaan auki:
Pistä touch of the sea potion spongeen mutta älä käytä vielä.
Wand of cure moderate wounds vasempaan jousitoimiseen rannetuppeen.
Medlance (cure serious wounds) oikeaan jousitoimiseen rannetuppeen.
Bladeguard alchemical silver heavy flailiin: 24 hours
Bladeguard adamantine dwarven waraxeen and cold iron dwarven waraxeen: 24 hours
Heroes' feast: 1d8+5 temp hp, +1 morale to attack and will save, +4 morale vs poison and fear: 12 hours
Scroll of enchantment foil: +4 vs enchantment effects, may fool the user: 7 hours
Vermin repellent: 4 hours
Scroll of delay poison: 3 hours
Scroll of freedom of movement: 70 minutes
Scroll of unseen servant: 1 hour
Antiplague: +5 alchemical vs. disease: 1 hour
Elixir of tumbling: +10 competence to Acrobatics
Elixir of vision: 1 hour +10 competence bonus to Perception
Troll oil: 50% chance of ending bleed per round, autostabilize: 1 hour
Soothe syrup: +5 alchemical vs sickened and nauseated: 1 hour
Daylight (from wand) to heavy flail: 50 minutes
Scroll of heroism (UMD or someone else): 50 minutes
Cast shield: 7 minutes
Luultavasti ekassa huoneessa on disjunction.
Jos joku vielä lukee tätä: onko tietoa stackaavatko temporary hit pointit useammasta lähteestä (tässä tapauksessa heroes' feast ja boulderhead bock)?