1e The Rasping rift (tier 12-15) Su 5.7 klo 14
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 17
Well would be nice to reserve more time on weekend but 17 should be okay.
https://app.roll20.net/join/7850294/s_6qYQ
Made new room for seeker games (to avoid slow down and because there are only few seeker characters anyway), character vault import has been enabled in the room
https://app.roll20.net/join/7850294/s_6qYQ
Made new room for seeker games (to avoid slow down and because there are only few seeker characters anyway), character vault import has been enabled in the room
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 17
My tuesday are free for now so if you really want to(I think Hawthwile asked about that at one point) we can play seeker scenarios twice a week.
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 17
Oi, a weekday night is going to be tough given how long these high-level scenarios can go. Some of us have to work in the morning, after all. But if we are fine to stop after a set amount of time (such as 22:00) and “freeze” the game until the next session, that might work out alright.
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 17
That is true definitely, there isn't really enough time for long sessions on tuesday...
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo ?
Afternoon appointment was moved to another day, so I am clear to start earlier in the day should we wish.
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 17
So would 16 or even 15 or 14 work as starting time for everyone?
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 17
16:00, 15:00 and 14:00 works for me.
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 14
Marked the earliest time then and gonna switch it to next earliest time if it doesn't work for everyone after all
- Ninja Tuna
- Viestit: 895
- Liittynyt: 12 Elo 2017, 11:35
- Paikkakunta: Turqu
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 14
I have to apologise and withdraw my participation from this. too many things got to piled up on the same weekend and I'm just unable to fix all the schedules so that I could get my Sunday free anymore. Darn... :S
Sincerely
Tunawan
"Pain is temporary. Honor is forever." -Rieha
Tunawan
"Pain is temporary. Honor is forever." -Rieha
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 14
Aww I really would like to get six players for this, but I guess its kinda too late to delay this again...
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 14
Sadly not anymore, don't have my charsheet or chronicles with me as I didn't expect to need them.
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 14
If we can't get sixth player for sunday, are you five fine with playing Unleashing the Untouchable or Rasping Rebirth first?
Main reason being that well, its trilogy, so would be nice to get same pcs for all three parts and its little bit awkward to always come as new player in middle of trilogy.
Main reason being that well, its trilogy, so would be nice to get same pcs for all three parts and its little bit awkward to always come as new player in middle of trilogy.
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 14
Ooo, Kije would love to play Unleashing the Untouchable! Or I could bring my bard in for Rasping Rebirth. Both would be fine substitutions.
- Streamwalker
- Viestit: 323
- Liittynyt: 06 Helmi 2017, 03:10
- Paikkakunta: Oulu
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 14
Both would be fine.
"Intelligence is knowing that tomatoes are a fruit. Wisdom is knowing not to put tomatoes in a fruit salad. Charisma is the ability to sell a tomato-based fruit salad."
Re: 1e First Taste of Eternity(tier 12-15) Su 5.7 klo 14
I am fine with playing either of those on Sunday.
Re: 1e The Rasping rift (tier 12-15) Su 5.7 klo 14
I switched scenario to The Rasping Rift. Realized it was better to run first anyway since it contains permanent retirement boon that is both cool and reported :p It would be extra painful to perma retire level 15 character especially if you wanted to play level 16+ scenarios with them
Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. In Pathfinder Society Season 5: Year of the Demon, forces bolstered by Pathfinder agents pushed back a demonic siege and even reclaimed land that had long languished under demonic control. The heroes of the Wrath of the Righteous Adventure Path finished the job, sealing the Worldwound and slaying the demon lord responsible for its creation, Deskari.
Yet the land where the rift to the Abyss once stood remains scarred and fragile, and on the Abyss itself, some artifacts and powers tied to Deskari remain unclaimed. One of the Pathfinder Society's most formidable enemies, the demon Koth'Vaul, is eager to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will become even more powerful than ever before, and wreak truly terrifying vengeance upon the Pathfinder Society.
Oh and before I forget, this scenario also has a hardmode. It seems pretty tough without it though and you have right now 5 players instead of six so no 4 player adjustment
Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. In Pathfinder Society Season 5: Year of the Demon, forces bolstered by Pathfinder agents pushed back a demonic siege and even reclaimed land that had long languished under demonic control. The heroes of the Wrath of the Righteous Adventure Path finished the job, sealing the Worldwound and slaying the demon lord responsible for its creation, Deskari.
Yet the land where the rift to the Abyss once stood remains scarred and fragile, and on the Abyss itself, some artifacts and powers tied to Deskari remain unclaimed. One of the Pathfinder Society's most formidable enemies, the demon Koth'Vaul, is eager to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will become even more powerful than ever before, and wreak truly terrifying vengeance upon the Pathfinder Society.
Oh and before I forget, this scenario also has a hardmode. It seems pretty tough without it though and you have right now 5 players instead of six so no 4 player adjustment
Re: 1e The Rasping rift (tier 12-15) Su 5.7 klo 14
Yep, let’s turn on the charm with Arnaut the bard. He’d prefer to not make things harder for himself than need be, so he’ll vote “No” for hard-mode.
Re: 1e The Rasping rift (tier 12-15) Su 5.7 klo 14
I think to be safe side for me 15:00 would be better just in case due to the bus schedules to home. at least I dont have anything monday so I can play as late as I want.